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Blasphemous game main menu screens animations

Menu screens animations for Blasphemous - game by The Game Kitchen (PC, PS4, Xbox One, Switch).
Basic sprites for DLC's menu screens are drawn by Jesús Campos "Nerkin" and Ekaterina Rudenok. I draw main hero for native game and animated all screens.

Main game's main menu screen

Main game's main menu screen

We were using sprite from cutscene that i draw before as menu screen placeholder, so when i started work on real main menu screen i took this sprite and overpaint it

We were using sprite from cutscene that i draw before as menu screen placeholder, so when i started work on real main menu screen i took this sprite and overpaint it

I thought that animation looks too simple, so i figured out how to add it little detail with play of light on armor pattern. Still like it)

I thought that animation looks too simple, so i figured out how to add it little detail with play of light on armor pattern. Still like it)

This screen sprite was drawn by Jesús Campos "Nerkin"  (nerkin.artstation.com). 
I animate it.

This screen sprite was drawn by Jesús Campos "Nerkin" (nerkin.artstation.com).
I animate it.

This screen sprite was drawn by Jesús Campos "Nerkin"  (nerkin.artstation.com). 
I animate it.

This screen sprite was drawn by Jesús Campos "Nerkin" (nerkin.artstation.com).
I animate it.

This screen sprite was drawn by Ekaterina Rudenok. 
I animate it.

This screen sprite was drawn by Ekaterina Rudenok.
I animate it.

To make it look more alive i made play of light on metal helmet

To make it look more alive i made play of light on metal helmet

And bit worked on sometimes showing contempt on his face

And bit worked on sometimes showing contempt on his face

Bonus stuff. It was final cutscene screen (sprite drawn by Ekaterina Rudenok). It was supposed to be darkened simply by fade to black. But i had one extra day free, so i used it to make final animation bit more sophisticated.

Bonus stuff. It was final cutscene screen (sprite drawn by Ekaterina Rudenok). It was supposed to be darkened simply by fade to black. But i had one extra day free, so i used it to make final animation bit more sophisticated.